Speed over perfection
Speed matters. Results matter. Customer impact matters.
Perfection matters far less.
Most software products are not rockets, medical devices, or nuclear control systems. They are tools built to solve real problems, for real users, under real-world constraints.
In that context, working and shipping matter more than theoretical elegance.
If it works and delivers value, that is enough for now.
Production is the only truth
Clean code that never reaches production is irrelevant.
Architecture designed to outlive its creators is usually a liability. The only place where reality exists is production, with real users, real data, and real constraints.
You do not learn from diagrams. You do not learn from planning documents. You learn from things that are used.
Shipping unlocks feedback. Feedback unlocks learning. Learning unlocks progress.
Ego is not architecture
Pushing your solution instead of a solution is not technical leadership. Defending a design because it is yours is not quality. Blocking contributions to remain “indispensable” is not ownership.
It is ego.
Good systems are not protected by gatekeeping. They are improved by scrutiny. If someone else can find flaws, simplifications, or better approaches, that is a success, not a threat.
Code is not identity. Architecture is not status. Being proven wrong is not failure.
The goal is delivery, not validation.
“Good enough” is not sloppy
This is not an argument for carelessness.
Software must be stable. Uptime matters. Performance matters. Bug rates matter. SLAs matter.
But these are constraints to work within, not excuses to slow down indefinitely.
Robustness is not the opposite of speed. Robustness is the result of fast feedback loops, good monitoring, sensible defaults, and accountability.
If you see a bug, you fix it
If you encounter a bug and you can fix it, you fix it.
You do not defer responsibility because it is “out of scope”. You do not forward it to another team because it is “their application”. You do not wait because someone else is “too busy”.
Passing bugs around does not protect boundaries. It protects inefficiency.
Ownership is about outcomes, not territories. Users experience the product as a whole, not as an org chart.
Fixing what you can fix is professionalism.
Use the tools that make you faster
Automation is not cheating. Scaffolding is not laziness. AI-assisted development is not a gimmick.
Tools like GitHub Copilot are accelerators. They remove friction from repetitive work. They free attention for actual problem-solving.
If a tool helps you go faster without compromising outcomes, you should be using it. Daily.
Efficiency is not cutting corners. Efficiency is respecting time.
Code is a means, not the goal
We do not write software to impress ourselves or our peers. We do not build products to win internal debates or code reviews.
We build software to serve users.
That means making trade-offs. That means shipping things that are good enough today because they unlock learning, revenue, and iteration tomorrow.
Internal approval is not success. Technical purity is not success. Beautiful code is not success.
Customer impact is.
Reality beats discovery
Research, discovery, and planning are useful. They reduce risk. They help frame problems.
They do not replace reality.
Only real users, at scale, using real features in production can tell you what works. Everything else is a hypothesis.
The mindset
- Experiment fast
- Iterate faster
- Fix what you see
- Measure success by customer impact
Not by personal preference. Not by territorial ownership. Not by how indispensable you appear to be. Not by how elegant the solution looks in isolation.
Speed with accountability is how products succeed. Now, and in the long run.
Be proud of results. The process exists to serve them.